




CoDiet
CoDiet, an interactive product, is developed with the framework of rich interaction with a growing systems approach. CoDiet has been designed to offer more possibilities for users to communicate with their households. There are several user scenarios which provide the user can not only set up their personal setting individually, but also see the integrated results of the calendar and eating preference from the other members.
WHAT
IoT
WHERE
Eindhoven
WHEN
April 2020
“Several interaction concepts, including Affordance, Tangible Interaction, and Rich Interaction with Embodied Design, which resulting the final version of CoDiet have been discussed, explained and incorporated into the its form, function, and interaction."

User journey map:

Personal ball setting

Share base

Reflection
I gained the knowledge of designing rich interactions within IoT systems from a different perspective. Human product interaction has been a trend for industrial design for many years, there are many interpretations about what are good approaches to realize the interaction on products. With the development of IoT systems recently, many challenges appear. One of the challenges is that an IoT system faces is complex contextualized realities in a certain context. How to design interaction to help users understand the usage intuitively and offer users a better using experience are important to consider for designers to overcome challenges.
Also, the IoT systems are growing systems changing at the same time, meaning every part of the system should have the capability to be open to connect to each other as the emergent functionality, but also they can be independent to commit their own core functionality. Therefore, it is important to think about how to balance the compatibility as well as keep the independency of products while the function, form, and interaction of products are designed. Taking this into consideration for the challenges, I practised the method of rich, embodied interaction in projects.

PERSONAL
DEVELOPMENT
